Along with Super Mario 3D Land, this is probably one of the best titles for the 3DS. My son got a New 3DS and being someone that spent a fair amount of time gaming when I was younger and had all sorts of time on my hands I still try to find time to play games now and then but find it difficult to get into larger scale games but this one has been perfect for me. The fact that I can just pick up the 3DS during the evenings and get through a "chunk" of A Link Between Worlds in a short period and reach a save point and put it down has meant that I've actually been able to enjoy it and keep coming back to it to make progress.
I'm probably about half way through the game now and feel like the amount of content in the game, not even counting the optional grinds (finding the Maimai babies?). It's very much a classic and approachable Zelda title and one that I felt instantly "at home" in regardless of the fact that a good portion of the game requires use of the "becoming two dimensional" mechanic - which I thought was going to be silly but really adds a thoughtful layer to the exploration and puzzle solving to this game. Many of the three dimensional Zelda titles, I just couldn't stick with for whatever reason - and while I know titles like Ocarina of Time are highly regarded, for me, A Link Between Worlds is the perfect Zelda and I personally hope that they make more just like it.
While save points are relatively plentiful and you do come across them often enough to avoid becoming too annoyed, I still would have preferred a quick save option so I could literally drop it on a whim, sometimes when you're in the middle of a dungeon you just have to trudge through it to avoid losing your progress (unless you are willing to just suspend the game until next time, not something that works well when you know your kid is going to want to pick it up and play something else).
The game is also, arguably, too easy. I have never actually died yet, and very infrequently had to rely on health restoring items. In a sense the forgiving nature of making mistakes does help you just enjoy the other non combat options of the game without getting worked up about re-doing anything over and over (oh long gone are the days when I would be willing to play a game on maximum difficulty and re-do each section two dozen times). Fall off a cliff? You lose a measly half a heart for that mistake. While there are some enemies that will take a sizable chunk out of your life if you run afoul of them, they are few and far between so far and in general very easy to avoid and none of the enemies do anything particularly intelligent.
All in all, it is games like this that validate the continued existence of the 3DS and I would buy it again and would have still been happy if I had paid the full original MSRP for it.