Language: | English |
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Model Number | DO7327 |
Number of game players | 2 to 8 |
Number of pieces | 104 |
Assembly Required | No |
Batteries Required? | No |
Batteries Included? | No |
Material type(s) | Cardboard |
Remote control included? | No |
Colour | Multicolor |
Release date | Jan. 1 2019 |
Language | English |
Manufacturer recommended age | 8 years and up |
Item model number | DO7327 |
Product Dimensions | 29.46 x 29.46 x 7.11 cm; 861.82 g |
ASIN | B07QL3HJFT |
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Memoir 44: New Flight Plan Expansion
Purchase options and add-ons
About this item
- Includes 21 new scenarios
- Includes large-scale legendary planes
- Adds variety and replayability to Memoir'44
- This is an expansion, you need the following to play: Memoir '44. Other expansions may be required in order to play some of the scenarios.
Product information
Technical Details
Additional Information
Customer Reviews |
4.6 out of 5 stars |
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鶹 Rank |
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Date First Available | May 29 2019 |
Manufacturer | Asmodee Group |
Place of Business | RIGAUD, QC, J0P 1P0 CA |
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Product description
In Memoir '44: New Flight Plan, players can deploy air units such as fighters, fighter-bombers and even bombers to support their troops on the battlefield. This is not the first time airplanes will make an appearance in the Memoir '44 system, but with its all new set of streamlined rules, Memoir '44: New Flight Plan grants many new tactical options and is compatible with all existing scenarios.
From the manufacturer



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Memoir '44 Base Game
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Memoir '44: Pacific Theatre Expansion
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Memoir '44: Mediterranean Theater Expansion
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Memoir '44: Battles of Khalkhin-Gol Expansion
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Memoir '44: Through Jungle and Desert Expansion
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Memoir '44: New Flight Plan Expansion
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Customer Reviews |
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4.8 out of 5 stars 164
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4.6 out of 5 stars 70
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4.6 out of 5 stars 249
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Type of Game | Board Game | Board Game | Board Game | Board Game | Board Game | Board Game |
Number of Players | 2 Players | 2 Players | 2 Players | 2 Players | 2 Players | 2 Players |
Average Playtime | 30-60 Minutes | 30-60 Minutes | 30-60 Minutes | 30-60 Minutes | 30-60 Minutes | 30-60 Minutes |
Recommended Player Age | 8+ | 8+ | 8+ | 8+ | 8+ | 8+ |
Objective | Command a horde of little plastic Army men facing-off in dozens of WWII battles | Explore the jungles of Japanese-occupied Burma to the desolate slopes of long-forgotten atolls. | Add the British Army to the Memoir '44 game system as well as a whole new class of Special Weapon Assets to embed in infantry units | Add 6 Soviet BA-10 Armored Cars and 6 Japanese Type 97 Te-Ke tankettes to your scenarios | Lead your men through the merciless jungles of Burma or race to Rangoon before the British forces can evacuate the city in the second of the jungle scenarios. | Deploy air units, such as fighters, fighter-bombers and even bombers to support your troops on the battlefield. |
Number of Scenarios | 17 | 8 | 8 | 6 | 8 | 21 |
Strategy Game | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
War Game | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Historically Accurate | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Expansion(s) Available | ✓ | is an expansion | is an expansion | is an expansion | is an expansion | is an expansion |
Important information
Safety Information
May contains small pieces
Customer reviews
Top reviews from Canada
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- Reviewed in Canada on August 6, 2019Verified PurchaseThis Memoir 44 expansion is significant to me, both because of what it brings to the game (I've reviewed the core and expansions here on 鶹 before), and the fact that this was the last expansion I bought prior to my gaming partner of almost 40 years, Bill, passing on: our favorite game since its release, with a flight expansion (he flew in the Korean Conflict) he would have really enjoyed.
This is the second flight expansion introduced for the game (the first was Air Pack), but is by far the better of the two. In the box you get 16 miniatures, a ton of cards and markers, a rulebook to cover the expansion, and a scenario booklet with 21 new scenarios to play. The rules in this expansion are a lot easier to work with than the previous Air Pack rules, which I never liked, and it should not take veteran gamers much time to get used to the new mechanics. A couple of play-throughs will do the trick. What would have been better is if the rulebook was better organized and edited, alas looking a bit like a translation into English with questionable grammar and layout. Still, it is what it is.
As for the scenarios, they involve the air factors in various ways, and they are all interesting. I've been through all of the scenarios now, and while some are more interesting than others, there's some standouts. Of course, a lot depends on which side of the board you are on, whether you're defensive or offensive minded, and what the scenario represents. I usually play each scenario from both sides of the board before moving on.
Apart from some of the large-map expansions that have been released in the last couple of years, this is the most significant expansion in a long time. And unlike Air Power, which we played for a few weeks then shelved forevermore, I have a feeling that this game would have remained on our gaming table for a long, long time. Alas, I lack a playing partner with the knowledge and depth of experience that my best friend had, but I play these games through solitaire now (do-able with a little bit of flexibility) as a tribute, and think how much Bill would have enjoyed this air expansion. Well worth buying!
- Reviewed in Canada on July 1, 2021Verified PurchaseThe expansion is NOT WORTH your money if the only game you have is the base game. Essentially you are paying 85$ tax in for:
- A deck of air combat cards
- 6 total usable plane models for the Americans and Germans. The box does include planes for the Japanese, the British, and the Russians, but these require expansion boxes to even use.
- A handful of tokens
- A rule book
- A scenario book YOU CANNOT USE because 99% of the scenarios require every other expansion pack to work, including packs that have been out of print since 2015.
Are the planes cool? Yes, obviously. You get to do some dog fighting, and boom and zooms, and infantry rakes, and it works seamlessly with every scenario in the base book. Is it 85$ cool? No. No way. Total rip off UNLESS you have every single other person expansion already.
Again, if you only own the base game, DO NOT BUY THIS unless you REALLY REALLY like model airplanes, because you can only realistically use 1/4 of the boxes contents.
Top reviews from other countries
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Klaus RakusReviewed in Germany on January 13, 2020
5.0 out of 5 stars Verlässlicher Lieferant
Verified PurchasePerfekt
- Kindle CustomerReviewed in Germany on August 31, 2019
4.0 out of 5 stars Almost
Verified PurchaseIt was a gift for my son, who had the base pack already. We knew it was an expansion, but it was not stated anywhere that other expansons would be needed in order to play this game completely. A few scenarios need Terrain pack and Equipment pack as well... However, it makes the game quicker, sometimes harder, but it's enjoyable anyway. Big box, great game.
- Karl ThorssonReviewed in the United States on June 11, 2019
5.0 out of 5 stars MEMOIR '44 TAKES TO THE SKIES WITH THE NEW FLIGHT PLAN EXPANSION
Verified PurchaseDays of Wonder presents us with this wonderful expansion for MEMOIR '44.
This expansion was released on 6 June, 2019. This date marks the 75th anniversary of the D-DAY Landings and the 15th anniversary of the release of MEMOIR '44.
What's in the box?
16 Aircraft miniatures in grey plastic
3 Airplane Stands
30 Air Combat Cards
8 Summary Cards
15 Nation Markers
18 Machine Gun Ammunition markers
12 Bomb Markers
1 Rulebook
1 Scenario booklet with 21 new battles or scenarios
The Air Combat cards are a joy to play with. Design of these Air Combat cards is tops. The artwork on the cards is very well done and matches the rest of the art in the game. The text on the cards is very well thought out and it is obvious that a lot of play testing went on here. The way the text in the Air Combat cards is written leaves no room for ambiguity or confusion. I think that anyone that does not understand the cards has either not read the rulebook or does not understand the mechanics of the core game, Memoir '44. To conclude, the Air Combat deck itself paired with the new rules is worth the price of the expansion. These Air Combat cards get a solid 10/10 from me.
The NEW FLIGHT PLAN rulebook or instruction manual explains the new rules for aircraft in the game. This aspect probably proved to be the most challenging part in the design process. The rules of the original AIR PACK expansion felt strange and I did feel the need to house-rule those and actually ended up creating my own set of rules for the AIR PACK. The rules for NEW FLIGHT PLAN, however, are very straight forward and were a joy to play with from day one. It takes a few plays to get used to the new rules, but I honestly like them a lot and they fit like a hand in glove. 9/10
The 16 plastic miniatures included in the box are very well done and match the quality found in the previous EQUIPMENT PACK expansion. They come in a grey plastic and when you look at them, they beg to get painted. I will paint these in time, but I'm actually using my own aircraft in 1/144 and 1/200 scales to play the game. The unpainted miniatures included get a 10/10.
The 21 scenario booklet could have used more Breakthrough content. There is only one (1) Breakthrough battle. The rest are standard scenarios organised by front.
While some of the included scenarios are fantastic and top notch material, I believe the lack of Breakthrough material here is discouraging. I'll give the scenario booklet an 8/10.
PLAYABILITY: Once you read the rulebook properly and review the Air Combat cards, you're ready to receive your wings as a Memoir '44 Pilot. It takes a bit of experience to get used to the new rules, particularly the use of Machine Gun ammo markers and dice rolling as a major rule is changed here: GRENADE symbols DO NOT SCORE HITS when using the Machine Gun Ammo marker... it took a bit of playing for the other players in my club to catch up, but other than that it was fine. I also did not have qualms with the LINE OF SIGHT rule where aeroplanes do block line of sight as this rule actually made total sense to me. Others may have issues with this rule.
On another high note, I loved being able to combine the Air Combat cards with other Combat cards. This means you can use your Air Combat deck and pair it with the URBAN, WINTER, JUNGLE, DESERT Combat decks if you so like. I personally enjoy pairing the Air Combat deck with the SPECIAL OPERATIONS Combat decks. You will need to get the latter expansions separately.
After playing countless battles with the NEW FLIGHT PLAN expansion, the verdict is crystal clear. Get this expansion TODAY, it's a MUST HAVE expansion. It was an absolute necessity to create proper air rules and mechanics for this game. Again, we could have gotten more Breakthrough scenarios in the scenario booklet, but other than that, this NEW FLIGHT PLAN expansion for MEMOIR 44 easily gets a solid 9.5/10. Enjoy and don't forget to wear your aviator sunglasses (also not included).
DISCLAIMER:
I'm using my own aircraft and my own aeroplane stands as I have not had time to paint the 16 miniatures included in this expansion. The battle map shown in the pictures is D-DAY LANDINGS. Please note that this NEW FLIGHT PLAN expansion does not come with painted miniatures. I have painted each and every single one of these plastic figures as you can see in the pictures shown in this review. This NEW FLIGHT PLAN expansion does not include the SPECIAL OPERATIONS COMBAT CARDS either, you may get those separately.
FINAL NOTE: You may visit the official site of the game and download the free BONUS SCENARIOS BOOKLET specially designed for this expansion.
Karl ThorssonMEMOIR '44 TAKES TO THE SKIES WITH THE NEW FLIGHT PLAN EXPANSION
Reviewed in the United States on June 11, 2019
This expansion was released on 6 June, 2019. This date marks the 75th anniversary of the D-DAY Landings and the 15th anniversary of the release of MEMOIR '44.
What's in the box?
16 Aircraft miniatures in grey plastic
3 Airplane Stands
30 Air Combat Cards
8 Summary Cards
15 Nation Markers
18 Machine Gun Ammunition markers
12 Bomb Markers
1 Rulebook
1 Scenario booklet with 21 new battles or scenarios
The Air Combat cards are a joy to play with. Design of these Air Combat cards is tops. The artwork on the cards is very well done and matches the rest of the art in the game. The text on the cards is very well thought out and it is obvious that a lot of play testing went on here. The way the text in the Air Combat cards is written leaves no room for ambiguity or confusion. I think that anyone that does not understand the cards has either not read the rulebook or does not understand the mechanics of the core game, Memoir '44. To conclude, the Air Combat deck itself paired with the new rules is worth the price of the expansion. These Air Combat cards get a solid 10/10 from me.
The NEW FLIGHT PLAN rulebook or instruction manual explains the new rules for aircraft in the game. This aspect probably proved to be the most challenging part in the design process. The rules of the original AIR PACK expansion felt strange and I did feel the need to house-rule those and actually ended up creating my own set of rules for the AIR PACK. The rules for NEW FLIGHT PLAN, however, are very straight forward and were a joy to play with from day one. It takes a few plays to get used to the new rules, but I honestly like them a lot and they fit like a hand in glove. 9/10
The 16 plastic miniatures included in the box are very well done and match the quality found in the previous EQUIPMENT PACK expansion. They come in a grey plastic and when you look at them, they beg to get painted. I will paint these in time, but I'm actually using my own aircraft in 1/144 and 1/200 scales to play the game. The unpainted miniatures included get a 10/10.
The 21 scenario booklet could have used more Breakthrough content. There is only one (1) Breakthrough battle. The rest are standard scenarios organised by front.
While some of the included scenarios are fantastic and top notch material, I believe the lack of Breakthrough material here is discouraging. I'll give the scenario booklet an 8/10.
PLAYABILITY: Once you read the rulebook properly and review the Air Combat cards, you're ready to receive your wings as a Memoir '44 Pilot. It takes a bit of experience to get used to the new rules, particularly the use of Machine Gun ammo markers and dice rolling as a major rule is changed here: GRENADE symbols DO NOT SCORE HITS when using the Machine Gun Ammo marker... it took a bit of playing for the other players in my club to catch up, but other than that it was fine. I also did not have qualms with the LINE OF SIGHT rule where aeroplanes do block line of sight as this rule actually made total sense to me. Others may have issues with this rule.
On another high note, I loved being able to combine the Air Combat cards with other Combat cards. This means you can use your Air Combat deck and pair it with the URBAN, WINTER, JUNGLE, DESERT Combat decks if you so like. I personally enjoy pairing the Air Combat deck with the SPECIAL OPERATIONS Combat decks. You will need to get the latter expansions separately.
After playing countless battles with the NEW FLIGHT PLAN expansion, the verdict is crystal clear. Get this expansion TODAY, it's a MUST HAVE expansion. It was an absolute necessity to create proper air rules and mechanics for this game. Again, we could have gotten more Breakthrough scenarios in the scenario booklet, but other than that, this NEW FLIGHT PLAN expansion for MEMOIR 44 easily gets a solid 9.5/10. Enjoy and don't forget to wear your aviator sunglasses (also not included).
DISCLAIMER:
I'm using my own aircraft and my own aeroplane stands as I have not had time to paint the 16 miniatures included in this expansion. The battle map shown in the pictures is D-DAY LANDINGS. Please note that this NEW FLIGHT PLAN expansion does not come with painted miniatures. I have painted each and every single one of these plastic figures as you can see in the pictures shown in this review. This NEW FLIGHT PLAN expansion does not include the SPECIAL OPERATIONS COMBAT CARDS either, you may get those separately.
FINAL NOTE: You may visit the official site of the game and download the free BONUS SCENARIOS BOOKLET specially designed for this expansion.
Images in this review
- JamarReviewed in the United States on October 19, 2019
5.0 out of 5 stars Get it and add to previous game play
Verified PurchaseI have most of the expansions and this one is a must, get it you want be disappointed. This expansion adds an air-power dimension to memoir 44 thus making it a more well rounded and total game. The rules of the game blend well with the current system of play. The rules want take long to learn and can be integrated in most other scenarios that you have played. Adding this expansion to previous games played will add even more fun when played again.